using GameFramework;
using GameFramework.Fsm;
using GameFramework.Procedure;

using UnityGameFramework.Runtime;



/// <summary>
/// Demo1-HelloWorld
/// </summary>
public class Demo1_ProcedureHelloWorld : ProcedureBase
{
	protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
	{
		base.OnEnter(procedureOwner);
		string welcomeMessage = "Hello zhao!";
		Log.Info(welcomeMessage);
		Log.Warning(welcomeMessage);
		Log.Error(welcomeMessage);
	}
}